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asminme committed 2026-10-24 15:18:03 +02:00
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/*
* Decompiled with CFR 0.152.
*/
package de.maxhenkel.voicechat.concentus;
import de.maxhenkel.voicechat.concentus.AnalysisInfo;
import de.maxhenkel.voicechat.concentus.Arrays;
class TonalityAnalysisState {
boolean enabled = false;
final float[] angle = new float[240];
final float[] d_angle = new float[240];
final float[] d2_angle = new float[240];
final int[] inmem = new int[720];
int mem_fill;
final float[] prev_band_tonality = new float[18];
float prev_tonality;
final float[][] E = Arrays.InitTwoDimensionalArrayFloat(8, 18);
final float[] lowE = new float[18];
final float[] highE = new float[18];
final float[] meanE = new float[21];
final float[] mem = new float[32];
final float[] cmean = new float[8];
final float[] std = new float[9];
float music_prob;
float Etracker;
float lowECount;
int E_count;
int last_music;
int last_transition;
int count;
final float[] subframe_mem = new float[3];
int analysis_offset;
final float[] pspeech = new float[200];
final float[] pmusic = new float[200];
float speech_confidence;
float music_confidence;
int speech_confidence_count;
int music_confidence_count;
int write_pos;
int read_pos;
int read_subframe;
final AnalysisInfo[] info = new AnalysisInfo[200];
TonalityAnalysisState() {
for (int c = 0; c < 200; ++c) {
this.info[c] = new AnalysisInfo();
}
}
void Reset() {
int c;
Arrays.MemSet(this.angle, 0.0f, 240);
Arrays.MemSet(this.d_angle, 0.0f, 240);
Arrays.MemSet(this.d2_angle, 0.0f, 240);
Arrays.MemSet(this.inmem, 0, 720);
this.mem_fill = 0;
Arrays.MemSet(this.prev_band_tonality, 0.0f, 18);
this.prev_tonality = 0.0f;
for (c = 0; c < 8; ++c) {
Arrays.MemSet(this.E[c], 0.0f, 18);
}
Arrays.MemSet(this.lowE, 0.0f, 18);
Arrays.MemSet(this.highE, 0.0f, 18);
Arrays.MemSet(this.meanE, 0.0f, 21);
Arrays.MemSet(this.mem, 0.0f, 32);
Arrays.MemSet(this.cmean, 0.0f, 8);
Arrays.MemSet(this.std, 0.0f, 9);
this.music_prob = 0.0f;
this.Etracker = 0.0f;
this.lowECount = 0.0f;
this.E_count = 0;
this.last_music = 0;
this.last_transition = 0;
this.count = 0;
Arrays.MemSet(this.subframe_mem, 0.0f, 3);
this.analysis_offset = 0;
Arrays.MemSet(this.pspeech, 0.0f, 200);
Arrays.MemSet(this.pmusic, 0.0f, 200);
this.speech_confidence = 0.0f;
this.music_confidence = 0.0f;
this.speech_confidence_count = 0;
this.music_confidence_count = 0;
this.write_pos = 0;
this.read_pos = 0;
this.read_subframe = 0;
for (c = 0; c < 200; ++c) {
this.info[c].Reset();
}
}
}